How to Use Auburn Sounds Panagement for 3D FX Movement (Step-by-Step Tutorial)

Learn how to use Auburn Sounds Panagement to create immersive 3D movement on FX sounds like risers, whooshes, and cinematic impacts. This step-by-step tutorial covers panning, distance automation, LFO modulation, and built-in reverb to help you design professional spatial audio effects in any DAW.

Feb 17, 2026 - 01:19
Feb 17, 2026 - 23:47
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How to Use Auburn Sounds Panagement for 3D FX Movement (Step-by-Step Tutorial)
Discover how to create 3D FX movement using Auburn Sounds Panagement. Learn panning, distance control, LFO auto-pan, and reverb techniques for cinematic sound design.

This tutorial explains how to use Panagement to create realistic 3D movement on FX sounds such as risers, whooshes, impacts, ambiences, and transition effects.


Step 1: Insert Panagement on an FX Track

  1. Open your DAW.

  2. Load an FX sound (whoosh, riser, impact, etc.).

  3. Insert Panagement on that track.

For best results, test the effect using headphones to clearly hear the spatial movement.


Step 2: Create Left–Right Movement

Method 1: Manual Pan Automation

  • Adjust the Pan knob to move the sound left or right.

  • Use automation in your DAW to create movement (for example: left → right sweep).

This works well for transition effects and cinematic sweeps.

Method 2: Use the LFO for Auto-Panning

  1. Enable the LFO section.

  2. Select a Sine wave for smooth motion.

  3. Sync the rate to your project tempo (try 1/2 bar or 1 bar).

  4. Adjust the modulation amount.

This method is ideal for ambient textures and continuous movement.


Step 3: Add Depth Using Distance Control

Panagement allows front-to-back positioning using the Distance knob.

  • Increase distance to move the sound farther away.

  • Decrease distance to bring the sound closer.

Example (Riser Effect)

  • Start with high distance (far).

  • Gradually reduce distance using automation.

  • Slightly increase volume as it gets closer.

This creates a realistic “approaching” effect.


Step 4: Enhance Space with Reverb

Use the built-in reverb section to add realism.

Adjust:

  • Room Size

  • Reverb Mix

  • Dry/Wet balance

For transition effects, automate the reverb mix higher at the end for a smooth blend into the next section.


Example 3D FX Settings

1. Moving Whoosh

  • Pan automation: Left → Right

  • Distance: Far → Close

  • Light reverb

Result: A flying stereo sweep.


2. Floating Atmosphere

  • Slow sine LFO

  • Medium distance

  • Medium reverb

Result: Immersive 3D ambience.


3. Cinematic Impact

  • Start far

  • Quickly automate to close

  • Large reverb tail

Result: Powerful, dramatic hit.


Tips for Best Results

  • Use headphones for accurate positioning.

  • Avoid excessive LFO depth to prevent unnatural movement.

  • Combine pan and distance automation for stronger 3D effects.

  • Works best on mid and high frequency FX sounds.

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