PS1 Hybrid Bass Tutorial in Super Audio Cart 2 | Retro Game Sound Design
Learn how to create a powerful PS1 hybrid bass in Super Audio Cart 2. This step-by-step tutorial shows you how to layer retro PlayStation-style sounds with modern sub bass, modulation, and effects for game music, cyberpunk tracks, and hybrid scoring.
In this tutorial, you’ll learn how to build a PS1-style hybrid bass using layered sound design techniques. This sound blends classic late-90s PlayStation grit with modern low-end power — perfect for retro game music, cyberpunk tracks, hybrid scoring, or drum & bass.
🎧 Understanding the PS1 Bass Sound
The original PlayStation sound engine was known for:
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Low sample rates
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Short looped samples
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Digital artifacts and compression
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Light but noticeable reverb
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Tight envelopes
To recreate this vibe, we’ll combine:
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A gritty PS1-style core layer
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A clean sub-bass foundation
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Optional texture for character
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Controlled lo-fi processing
🧩 Step 1 – Create the Core Bass Layer
Load Layer A
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Open Super Audio Cart 2 inside Kontakt.
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Select a PS1 sound bank (or 90s digital console bank).
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Choose:
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A short synth bass
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Or a low electric bass-style sample
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Adjust the Settings
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Tune: 0 or -12 semitones (if needed)
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Enable RAW mode for authentic tone
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Low-pass filter: 6–8 kHz
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Resonance: 10–20%
Envelope Settings
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Attack: 0 ms
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Decay: 200–400 ms
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Sustain: ~70%
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Release: Short and tight
At this stage, the bass should feel punchy and slightly digital.
🔹 Step 2 – Add a Clean Sub Layer
Load Layer B
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Choose a simple waveform (sine or triangle).
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Tune -12 semitones if necessary.
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Apply a heavy low-pass filter around 150 Hz.
Keep this layer clean — no distortion.
Lower the volume until it adds weight without becoming obvious.
🔹 Step 3 – Add Texture (Optional but Recommended)
Load Layer C
Choose one of the following:
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Short digital stab
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Light noise sample
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Slightly detuned pulse wave
Apply:
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Subtle bitcrushing
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Very light LFO pitch movement
Keep this layer low in the mix — it should add character, not dominate.
🎛️ Step 4 – Add Movement with Modulation
Use the modulation system to add subtle motion.
Modulation 1
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Source: Slow LFO
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Target: Filter Cutoff
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Amount: Small (5–10%)
Modulation 2
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Source: Velocity
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Target: Filter Cutoff
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Amount: Medium
This makes the bass feel expressive and less static.
🔥 Step 5 – Apply PS1-Style Effects
Bitcrusher
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Reduce bit depth slightly
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Aim for digital grain, not heavy distortion
Saturation / Drive
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Apply lightly
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Preserve low-end clarity
Reverb
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Use a small room
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Mix level: 10–15%
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Slight high cut
PS1 mixes often had subtle but noticeable ambience.
🎹 Step 6 – Optional Sequencer Groove
For classic late-90s energy:
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Enable the arpeggiator
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Set rate to 1/16
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Short gate length
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1–2 octave range
Or use the step sequencer:
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Alternate velocity levels
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Add slight swing
This gives you that retro RPG or action-game feel.
🎚️ Step 7 – Assign Macros for Performance Control
Map useful parameters to macros:
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Macro 1 → Filter cutoff
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Macro 2 → Bitcrusher amount
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Macro 3 → Reverb mix
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Macro 4 → Sub level
Now you can easily morph between:
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Clean cinematic bass
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Gritty nostalgic PS1 tone
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Aggressive hybrid cyber bass
🎧 Final Mixing Tips
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High-pass below 30 Hz (in your DAW)
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Keep sub frequencies mono
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Use light sidechain if layering with drums
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Pair with modern percussion for contrast
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