PS1 Hybrid Bass Tutorial in Super Audio Cart 2 | Retro Game Sound Design

Learn how to create a powerful PS1 hybrid bass in Super Audio Cart 2. This step-by-step tutorial shows you how to layer retro PlayStation-style sounds with modern sub bass, modulation, and effects for game music, cyberpunk tracks, and hybrid scoring.

Feb 26, 2026 - 08:06
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PS1 Hybrid Bass Tutorial in Super Audio Cart 2 | Retro Game Sound Design
Create a PS1 hybrid bass in Super Audio Cart 2 with this step-by-step tutorial. Learn layering, modulation, and retro game sound design techniques.

In this tutorial, you’ll learn how to build a PS1-style hybrid bass using layered sound design techniques. This sound blends classic late-90s PlayStation grit with modern low-end power — perfect for retro game music, cyberpunk tracks, hybrid scoring, or drum & bass.


🎧 Understanding the PS1 Bass Sound

The original PlayStation sound engine was known for:

  • Low sample rates

  • Short looped samples

  • Digital artifacts and compression

  • Light but noticeable reverb

  • Tight envelopes

To recreate this vibe, we’ll combine:

  1. A gritty PS1-style core layer

  2. A clean sub-bass foundation

  3. Optional texture for character

  4. Controlled lo-fi processing


🧩 Step 1 – Create the Core Bass Layer

Load Layer A

  1. Open Super Audio Cart 2 inside Kontakt.

  2. Select a PS1 sound bank (or 90s digital console bank).

  3. Choose:

    • A short synth bass

    • Or a low electric bass-style sample

Adjust the Settings

  • Tune: 0 or -12 semitones (if needed)

  • Enable RAW mode for authentic tone

  • Low-pass filter: 6–8 kHz

  • Resonance: 10–20%

Envelope Settings

  • Attack: 0 ms

  • Decay: 200–400 ms

  • Sustain: ~70%

  • Release: Short and tight

At this stage, the bass should feel punchy and slightly digital.


🔹 Step 2 – Add a Clean Sub Layer

Load Layer B

  1. Choose a simple waveform (sine or triangle).

  2. Tune -12 semitones if necessary.

  3. Apply a heavy low-pass filter around 150 Hz.

Keep this layer clean — no distortion.

Lower the volume until it adds weight without becoming obvious.


🔹 Step 3 – Add Texture (Optional but Recommended)

Load Layer C

Choose one of the following:

  • Short digital stab

  • Light noise sample

  • Slightly detuned pulse wave

Apply:

  • Subtle bitcrushing

  • Very light LFO pitch movement

Keep this layer low in the mix — it should add character, not dominate.


🎛️ Step 4 – Add Movement with Modulation

Use the modulation system to add subtle motion.

Modulation 1

  • Source: Slow LFO

  • Target: Filter Cutoff

  • Amount: Small (5–10%)

Modulation 2

  • Source: Velocity

  • Target: Filter Cutoff

  • Amount: Medium

This makes the bass feel expressive and less static.


🔥 Step 5 – Apply PS1-Style Effects

Bitcrusher

  • Reduce bit depth slightly

  • Aim for digital grain, not heavy distortion

Saturation / Drive

  • Apply lightly

  • Preserve low-end clarity

Reverb

  • Use a small room

  • Mix level: 10–15%

  • Slight high cut

PS1 mixes often had subtle but noticeable ambience.


🎹 Step 6 – Optional Sequencer Groove

For classic late-90s energy:

  • Enable the arpeggiator

  • Set rate to 1/16

  • Short gate length

  • 1–2 octave range

Or use the step sequencer:

  • Alternate velocity levels

  • Add slight swing

This gives you that retro RPG or action-game feel.


🎚️ Step 7 – Assign Macros for Performance Control

Map useful parameters to macros:

  • Macro 1 → Filter cutoff

  • Macro 2 → Bitcrusher amount

  • Macro 3 → Reverb mix

  • Macro 4 → Sub level

Now you can easily morph between:

  • Clean cinematic bass

  • Gritty nostalgic PS1 tone

  • Aggressive hybrid cyber bass


🎧 Final Mixing Tips

  • High-pass below 30 Hz (in your DAW)

  • Keep sub frequencies mono

  • Use light sidechain if layering with drums

  • Pair with modern percussion for contrast

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